mitchmindtree
mitchmindtree
Yes I can confirm this is fixed for me too, also on Arch with vulkano-intel drivers and a Intel HD 320.
> As for displays, if the windows + nvidia gpu blocking is waiting for the frame to be displayed, then monitors with different refresh rates would block for different lengths....
Ahh thanks for the extra context! > Instead, applications can use fence to meter their frame generation work to match the presentation rate. Thank you for highlighting this - this...
@rukai just for the record, I was testing timings of certain parts of the `triangle.rs` example and I noticed that on my linux + intel (integrated gpu) laptop `swapchain::acquire_next_image` *does*...
I just tested on Arch with an Intel HD620 Integrated GPU and the test case seems to work fine. Perhaps this is a windows specific issue. Are you able to...
Interesting find! Here are the docs for [VkDeviceQueueCreateInfo](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkDeviceQueueCreateInfo.html) struct. > queueCount is an unsigned integer specifying the number of queues to create in the queue family indicated by queueFamilyIndex. That...
@freesig just for the record @JoshuaBatty just updated MoltenVK from 1.1.82.1 to 1.1.92.1 and now seems to be getting the same issue as is happening here.
Thanks for the update! And no worries, I have no qualms with moving the defines to the global space :+1: You can find those shaders at the Vidvox repo [here](https://github.com/Vidvox/ISF-Files).
Hi @MaikKlein, I'm currently having a go at understanding the rlsl repo while attempting to make it a little easier to contribute and get started. This issue looks like a...
Thanks a lot for the update! I'll have a look into the feasibility of binding to SPIRV-Tools, though from my understanding rust-bindgen is still quite flakey/limited in terms of it's...