mirh
mirh
I'm not sure what you are trying to suggest, using ct_oal for some supposed advantage?
I'm not sure you know what you are talking about if, among other things, you are bunching together software directsound and software openal. Not that I can claim to have...
FWIW these were your average per-game options, I don't remember then if they couldn't have something more customized ``` Buffers=4 Duration=25 MaxVoiceCount=128 DisableDirectMusic=FALSE ```
Yes, I know, I was there too. But the other options have nothing to do with functinoality. > I am that hardcore gamer so I know what I am saying....
Everybody else in here is probably half of the "old games audio" scene you might even find out, you don't need explanation of importance. And "mmdevapi" is WASAPI, which I'm...
This doesn't make any sense whatsoever.
Microsoft abandoned in-kernel audio processing for very obvious and sensible reasons Creative just made the \*only\* DSP processors still on the gaming market after sabotaging the entire competition CPUs in...
It seems a bit hasty (if not preposterous) to bring up ASIO and wasapi exclusive when even just the pre-existing knobs in alsoftrc weren't used.
Yes, of course it resets. https://github.com/kcat/openal-soft/blob/cb24fe6f28865dd82ad67f485a0ecee51e6fe2bb/alc/alc.cpp#L1036-L1037 And of course running more often and having less time to sleep raise cpu time requirements (speaking of which, disabling C-states may help with...
So, this can be closed?