mirh
mirh
I just posted as much as open-source stuff I could find. Liba52 and libdca would be already enough for pcsx2. Ffmpeg is just another option (we don't need dts-hd or...
Some insights on SPU2 accuracy [here](http://forums.pcsx2.net/Thread-SPU2-X-v2?page=73#pid523499).
Ever heard of patent trolling? It's no different than the mp3, or libdvdcss situation or h264 situation. And even DMCA safeguards interoperability (and we aren't talking about encoding). Said this,...
Well, given you would now have a reference implementation to compare, it should be quite easier (prolly still not _easy_). Said this, we know the story, it's all in the...
Not in the sense "specific to playstation 2", but as I said AC3 and DTS are pretty thoroughly documented standards. And I believe it's far easier to make stuff work,...
Actually.. I think AC, should need an additional hack too. Clouds are "[tinier](http://www47.zippyshare.com/v/2NMSJEfJ/file.html)" in hw mode.
Isn't there like.. Just a single one? And only in AC4? Indeed, I usually play with them disabled ("None") given I seem to gain some fps. Afaik AC only had...
> To me, supporting OpenAL just because a software implementation of the original HW library allows to customise your head shape with HRTF is just insane. Putting aside that it's...
`OpenAL32.dll` is the name the 64-bit library has even in the official installer. Granted, that never had an ARM version, and you'd have to compile openal-soft for it to satisfy...
Xbox has random padding data [too](http://forum.redump.org/topic/23083/xbox-shrinking-tool-needed/), yes.. but is this the case for playstation games as well?