mirh

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I think this is generally a problem with rar files, or maybe extracting too many files (possibly with a too long path) at once. Whereas 7-zip is done in just...

I don't seem to remember drag and dropping was involved. But to be fair it's as well likely that sometimes somehow somewhat there were memory peaks/hotspots/flashes, and those clashed badly...

Of note that you might or might not have [noticed](https://web.archive.org/web/20030825055633/http://msdn.microsoft.com/archive/en-us/dx81_c/directx_cpp/htm/_dx_idirectsound8_dxaudio.asp), `DSBCAPS_CTRL3D` behaviour with `DSBCAPS_CTRLPAN` is pretty different (as in: they are supposedly incompatible) if you go from IDirectSound to IDirectSound8.

> but instead you'll just need the OpenAL Soft DLL, but in this case, named `OpenAL32.dll` To be honest, the proper "simple" way would be _actually_ system installation.. it's just...

> True, though I woudn't recommend someone new at this to start messing with system DLLs. You don't have to mess with anything.. just drop soft_oal.dll in place. > They...

\**handwaves pretty hard at the fact that people did decompile the game and that function is in literal plain text*\* EDIT: also reminder that you should probably check this kind...

I feel like you have missed another line of the [changelog](https://gtamods.com/wiki/San_Andreas_Versions#BUGS_FIXED), anyway good to know this isn't it. Thanks and sorry.

That video was more than a year old when you posted... Also, were you using the latest dsoal version of the day? Because it could be just as well the...

Try the new builds perhaps https://github.com/kcat/dsoal/suites/11505408067/artifacts/594691640 https://github.com/kcat/openal-soft/suites/11510690403/artifacts/595062014

Well, screw me. It might still be that bink uses directsound (I don't really know how to tell when an api is *actually* active), but I can most definitively confirm...