mirh
mirh
Lol, I really don't have "the experience". Though I know a lot of "non-coding workarounds". And what I'm asking you, to start, is if the game actually just crashes on...
"Good". Then, would it be possible for you to install visual studio, and take a picture of its debug/disassembly window which should automatically open on crash?
Lol, not that window, thanks. Could you check the "disassembly" panel? That's where the magic resides. If you don't see it, add it from the toolbar on the top.
Absolutely thank you for the effort. CRC32 is unfortunately an SSE4.2 feature, and as such it is not covered by this tool. Further, I'm not aware of any one specifically...
Yes, in linux using wine. At least if your graphics card support Vulkan, performance should be [on par](https://www.youtube.com/watch?v=m5tFjl89Xtk) to windows. For win10 there is nothing, unless somebody extends this emulator...
Well... Linux still is the most/only reliable solution at this point imo.. But could you try this executable? Still with the popcnt_emulator if you can. https://www.mediafire.com/file/39xhwavshvwz2v3/ACOriginsFixTest.exe/file
Oook thanks anyway. > im using manjaro next i will test on ubuntu No please, that's retarded. If you give me a month or so, I should be able to...
I didn't change anything, mr. KOCMOC42 did. And instructions weren't transformed.. just tentatively patched out (leaving just popcnt then), but it seems like it didn't work. Indeed, I don't really...
The problem is crc32, which is only emulated by the patchset I posted above. POPCNT is already efficiently handled by the tool of this very repository instead.
> there is another problem with popcnt and movups that can be solved, but I don’t know how Why would that be a problem, if you *really* had solved crc32?...