mirh

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Duplicate of #542

FWIW linux and osx should be good too https://forum.jellyfin.org/t-firefox-137-0-now-supports-hevc-playback-on-linux

> `wrap_oal.dll` is listed as `Generic Software` and is used when you don't have OpenAL support in hardware, but it only supports EAX 2.0 so how is this supposed to...

> I don't know what "Generic Hardware" does but I doubt any modern sound card would be recognized as such Of course there's no hardware directsound today, but that supposed...

> How can this happen today? Forcing ALchemy to be used on non-Creative cards? I didn't say that (even though it's certainly possible and documented). I meant that some smartasses,...

> Sound Blaster Z (and later) uses Creative ALchemy for DirectSound3D games and Host OpenAL (sens_oal.dll, OpenAL in software) for OpenAL games. Which isn't what I said unless you tinker...

> There were probably sound cards that supported DirectSound3D but not OpenAL. None, because the moment openal became its own standalone api wrap_oal already existed. ~~And I'm somewhat skeptical this...

> bypass the built-in HRTF and spatialize objects instead of channels, which is what happens when just renaming soft_oal to OpenAL32.dll It would seem strange for openal-soft to be bugged?...

> about gameCODA's theoretical OpenAL support and after seeing [mentions in the DRM-free executable](https://github.com/user-attachments/assets/92514d8f-02f3-4bec-b7a2-ea7a01b6a7a1), Sigh.. This sent me on a rabbit hold and I just figured half of what hypothesized...

> Reverb works without the EAX option or even any OpenAL library installed/found, It wouldn't be the first time software reverb (perhaps based on I3DL2) tries to straight up replicate...