mirh
mirh
Since my PR was merged, it should be actually very easy to do that yourself.
You don't really need skills to install visual studio, set up pin tool folder, and hit compile. Anyway, (old) binaries are here https://github.com/ogurets/popcnt_emulator/releases
That's because the exe needs like two fucktons of command line parameters passed from the battle.net client to work. You may want to try to make it passthrough them to...
New hash-ID should be [here](https://blizztrack.com/v/odin/versions/389315). Tinkering means editing. I can't really help much more.
Of course, that's part of the pin tools? https://software.intel.com/content/www/us/en/develop/articles/pin-a-dynamic-binary-instrumentation-tool.html
Does it work with plain SDE?
See #6 and https://steamcommunity.com/app/275850/discussions/1/360672304898078434
SDE will use more resources... but it's a start.
Doesn't the emulator work? Anyhow, if I google for this topic I find a now deleted [mod](https://www.nexusmods.com/baldursgate3/mods/655?tab=files&file_id=5728) (created by "Games4RB" and uploaded by "Mahdi2401"). From the cache I could find...
 Ok, so right.. The game has an actual check (cpuid I assume) for the feature, it doesn't just "blindly" crash. So this means that you first have to patch...