Michael Tidwell
Michael Tidwell
it's the number at the beginning that's messing it up "29"
Tried multiple devices and it works. This is very odd, I'm only able to reproduce this on Pixel 6 Pro with chromium browsers (brave/chrome). Even the Pixel 6 (non-pro) works!?...
@MeoMix When i was debugging it, it was because of a screen size error.. maybe because the pixel pro has a curved screen or something and it doesn't interpret it...
@MeoMix if you don't mind.. if you do find find a fix, please update with findings.. I would really like to also implement it in my code base.
reopening to track with you.
@MeoMix both of those are now closed/merged. What do you think the current blocker is for this?
Yes this is still an issue while using main. The error is the same but reflects that it's using wgpu version 18 now. ``` .cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.18.0/src/backend/direct.rs:3111:5: wgpu error: Validation Error Caused...
Is there a way to just override it so it doesn't exceed limits?
I'm going to try a suggestion put here, i'll report back if this work around "works". https://github.com/bevyengine/bevy/issues/7591#issuecomment-1705759085 Edit: Tried, no dice.
After a loading the crashed game, I'm running the commands via USB Debugger: `ResizeObserverSize {inlineSize: 1442, blockSize: 2807}`