mifth

Results 30 issues of mifth

Hi, I've found this bug. Holes between instances in Unreal. Could you check it out please? My HDA: [TestAsset.zip](https://github.com/sideeffects/HoudiniEngineForUnreal-v2/files/7985563/TestAsset.zip) ![tmp1](https://user-images.githubusercontent.com/2251298/152136447-28ac3e04-a9c2-4ae4-a9f2-bd0b104762dc.png) ![tmp2](https://user-images.githubusercontent.com/2251298/152136482-34050ba3-d5a0-4245-802e-784f4cdc0bf6.png) ![tmp3](https://user-images.githubusercontent.com/2251298/152136485-d59fa567-6b4f-4e4d-8207-0488343eb97d.png) ![tmp4](https://user-images.githubusercontent.com/2251298/152136489-22e13389-cd8d-41ce-beb4-6bb81b9d4278.png) Houdini Engine 19.0.455 Unreal 5.0.0-1970 https://www.sidefx.com/forum/topic/82822/?page=1#post-355929

- Add axys constraints - Move points of all curves DONE - Surface snapping DONE - Spreading fall off like proportial editing (by users request) - Interactively change control points...

- rotate an instance after creation - draw on screen

Add renderable checkbox as alternative by user request.

- Add history - Add Shear Tool - Add axys constraints - Mirror constraints

Some references from @Pitiwazou : https://youtu.be/GFavxUCB7Ac https://youtu.be/926jWK2nQt8

Hi, Blender crashes when I press the pyside button. I tested blender 2.93 and 3.0. I assume this is because of the copied context.

Hi, it would be cool to add array of vectors. A possibility to get/set such an array. Vectors are used a lot. ![image](https://user-images.githubusercontent.com/2251298/210269613-f03cb079-66b0-4941-9420-086c1cfdbbca.png)

## Problem statement If I switch off "Live Update" then Draw View isn't updated. A Viewport still draws polygons. I attached Video and Blend file. [Video.zip](https://github.com/nortikin/sverchok/files/10047877/Video.zip) [tmp_2.zip](https://github.com/nortikin/sverchok/files/10047881/tmp_2.zip) ![image](https://user-images.githubusercontent.com/2251298/202870260-80335b0c-e5cb-4184-80ce-f32dd9fcf72a.png) ## Expected...

Hi. It would be great if you could add Global Scale value for export/import. For example right now I import FBX into Houdini with 100x scale. And I export fbx...