DirectXShaderCompiler
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Add EOL check to build to prevent unintended mixed/crlf changes
:white_check_mark: Build DirectXShaderCompiler 1.0.1154 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/6fecf9a52b by @tex3d)
:white_check_mark: Build DirectXShaderCompiler 1.0.1159 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/ef6a07b738 by @tex3d)
@tex3d, do you want to rebase and merge this? If not, please close the PR.