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Add EOL check to build to prevent unintended mixed/crlf changes

Open tex3d opened this issue 3 years ago • 3 comments

tex3d avatar Feb 04 '22 00:02 tex3d

:white_check_mark: Build DirectXShaderCompiler 1.0.1154 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/6fecf9a52b by @tex3d)

AppVeyorBot avatar Feb 04 '22 03:02 AppVeyorBot

:white_check_mark: Build DirectXShaderCompiler 1.0.1159 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/ef6a07b738 by @tex3d)

AppVeyorBot avatar Feb 05 '22 02:02 AppVeyorBot

@tex3d, do you want to rebase and merge this? If not, please close the PR.

llvm-beanz avatar Jul 08 '23 18:07 llvm-beanz