mezz
mezz
Hm ok. It's important to try to take a scientific approach on confusing problems like this, and isolate the issue as much as we can. The issue seems to come...
Sorry, this log still includes EMI. I can only really help if the issue is with JEI. Please report this latest log to EMI and link back to this issue...
Thanks for the report! This is a bug with `ldlib`, please try updating it to the latest version.
Oh I see. In that case this is a new bug. Please report it to LDLib here: https://github.com/Low-Drag-MC/LDLib-Architectury/issues?q=sort%3Aupdated-desc+is%3Aissue+is%3Aopen I am currently working to add support for some features for them,...
Thanks for the report! Each mod adds their own support for this feature in their JEI plugin. Please report this to Adventure Backpacks and link back to this issue.
Thanks for the report! This issue is caused by LDLib: ``` Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [ldlib-common.mixins.json:jei.RecipeSlotAccessor] from phase [DEFAULT] in config [ldlib-common.mixins.json] FAILED during APPLY ``` They are using mixins...
Thanks for the report! The crash log is hard to read, but the issue comes from here: ``` Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector formatTooltipComponents(Ljava/util/stream/Stream;Lnet/minecraft/class_332;Ljava/util/List;IILnet/minecraft/class_327;Lnet/minecraft/class_1799;)Ljava/util/List; in legendarytooltips.fabric.mixins.json:JustEnoughItemsRenderHelperMixin from mod...
Thanks for the report! It looks like RS does something that leaves everything shifted: https://github.com/refinedmods/refinedstorage/blob/112771d91adff594fae5d499708e700f9dc8ec3e/src/main/java/com/refinedmods/refinedstorage/integration/jei/RecipeTransferCraftingGridError.java#L40-L45 They should have a `pushPose` and `popPose` around that code in order to avoid leaking...
I opened a PR with RS to fix the issue here: * https://github.com/refinedmods/refinedstorage/pull/3718
Thanks for the report! Even if JEI doesn't start normally, it should be able to do a "late start" when you open a GUI in the game. I'm not sure...