CatDogEngine
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[Skeleton Animation] Fix
- No Idle/Walk/... enums. Read animation track names from Asset data dynamically to display how many kinds of tracks are OK to run.
- TestAssets\Animation\Praying_NotEmbed\Praying_NotEmbed.fbx failed to parse bones due to bind poses parse error.
- Refact SkeletonRenderer. Current status is a draft.