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[BlendShape] Refine

Open T-rvw opened this issue 1 year ago • 0 comments
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  1. Reduce vertex update count. Currently, you can only operate vertex position. Then check one vertex position has multiple vertex instances and copy data to submit rendering.
  2. Add a global weight factor to influence all morph weights by multiply operation.
  3. Improve performance in compute shader.
  4. The full workflow is just a demo level so need more research on how it works better and faster.

T-rvw avatar Feb 07 '24 15:02 T-rvw