shiro
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High performance, high quality osu!Bancho C++ re-implementation
So called "medals" are awarded for completing certain achievements in osu!. The list can be seen on [haitai.jp](http://haitai.jp/). They are hardcoded on client-side so they can't be changed.  Shiro...
When watching a replay, the osu! client allows for comments that fly through the screen. They look like this:  Shiro needs to ability to add these comments and to...
I propose the implementation of a impersonation mode that will allow a staff member (to be exact, a admin) to impersonate a user both in Bancho and on the frontend....
Currently, Shiro only supports MySQL. This is not as customizeable as I want it to be. I propose that we add support for the following two database systems, in addition...
@cyanidee and me have decided to stress test Shiro. We have used the following: * 102 **successful** login tries * 100ms pause between the hits Shiro was able to correctly...
System statistics have been implemented on every platform except Darwin, where every method will throw a `std::runtime_error` when invoked. As Shiro invokes the `native::system_statistics::init` method on startup, this renders Shiro...
Allow implementation of Discord Webhooks, which will be triggered on various events such as a new `#1` on a beatmap, new `#1` on global leaderboards or a new punishment such...
Shiro is nearing the completion of it's last major aspect. We should start versioning Shiro to keep track of updates easier and to allow the implementation of a changelog to...