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Error list in the new Foundry update: idea for solving a new problem on this topic plus an idea to avoid errors in real time.

Open Dariosky-01 opened this issue 4 years ago • 0 comments

I just saw the Foundry update and I have to admit it has improved a lot.

First I wanted to know about this new update, to talk about the error speech.

Before it was not possible to immediately look at what things were in error in real time, whether they were objects or enemies in the list of those used, and I would like to talk about this problem but for this new version. Now this new update presents another one, if I hover the mouse pointer over one of the errors, after opening the list, and I click on the error, it does not hook the error, and therefore it cannot show me just what to me interested without losing sight of the selections appear in the list of objects and enemies used, moreover if you scroll the mouse to close, passing through the other errors it highlights the errors in real time by always deleting the old one in the list of objects on the right, without making me never see what interests me by losing sight of the objects in error.

Here, then, that a selection function should be put in that list, to leave a selection of a generated error hooked, but obviously, if I wanted to close the list this selection should disappear for logical reasons (which could also be of interest to me if I did this action in a possible new version of Foundry), however, I don't necessarily care that you don't see the selection anymore, because I could have a long list of errors with long texts, and my willingness to close would be influenced by the fact that I would like to see what would be behind it.

Therefore, not only would this selection function be useful, which resets itself as "no object selected" at the closing of the list, but also an "add point [X]" function would also be useful to select the error I want to keep it over time and for, in case I close the list, to see my interested selection again.

Obviously they could all interest me, so it would be right to put a tip of "select all"

I would like to add that however, to avoid making mistakes at the time of design before errors are generated it would be very useful if there was a function that can be activated and deactivated in the menu that allows me to understand if I am doing a wrong thing while I am dragging or not, in practice it would be useful if objects and enemies had a highlighting color with a color on red during dragging to know in real time if I am making a mistake and build better and immediately without errors.

In this regard I would like to give my opinion on the error issue, I had made a rom hack some time ago and I reopened it with this new version of Foundry and I have seen many errors where before you did not see even one, so: Are you sure it's not an exaggeration to have all those errors generated, or is it right? I invite you to make this reflection, also because if you add this function and reactivate it and try to make levels without errors there would be an error every minute, putting limits to the imagination during the design.

Dariosky-01 avatar Mar 28 '21 13:03 Dariosky-01