SMB3-Foundry
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Add Ability to Edit Level Header Data Outside Dialog
Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Currently, there is only one way to change the position of the player, level size, and so on. This makes a learning curve for new users, as they first must find the feature they wish to use.
Describe the solution you'd like A clear and concise description of what you want to happen. Extend this data into its own toolbars to be edited like the objects and enemies. This allows there to be multiple ways to achieve the same affect for the user. This increases the chance that the user will find the feature they want to use, lowering the learning curve.
Additional context Add any other context or screenshots about the feature request here. The widgets should do the same thing, but be put into many different toolbars. If they are closely related, such as x and y position of the player, it should be combined into one toolbar. If they are not closely related, like position and palette, then they should be put in different toolbars.
These widgets however, should be the same as the ones in the dialog. This makes it so we reuse the same code and it is consistent for the player. And if in the future we need to edit something, it can be achieved easily. Also improves testability. The use of different widgets for both should be done sparingly and may be considered after implementation.