SMB3-Foundry
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Request an option to solve a problem.
I noticed that when Foundry has to setup the emulator to set up a level that includes special jumps on the bonus levels it is unable to show them because they do not exist in world 1, and world 1 is the only world where it starts the level from try and it works only if the tile representing the first level is present in the map.
My request is to add an option that allows the customer to determine on which Foundry world he should start the game for testing with the dedicated "test" button (with the emulator). I am looking for this option because SMB3 has bonus levels that can only be accessed in worlds where these special levels were created and therefore are accessible by Mario during special jumps made with dedicated special tubes take Mario into these underground bonus levels, the pipes "ignore bridges", pipes that then ignore the common level jumps that lead to other normal levels.
I thought of two possible options for modifying the software to allow the customer to have access to the bonus levels of the various worlds they contain by making them try the jumps on the bonus levels in those levels that will be placed precisely in the worlds where these bonus levels are available and where you will choose to add those pipes with the "ignore bridges" function to be able to enter them:
1- Put an extra option in Foundry's options with a drop-down menu a list of game worlds to set what you are working on and where Mario will have to start but only if the "ignore bridges" tube is used.
This would give the possibility of being able to enter a bonus level if available in the world in which that level the customer has chosen to modify when opening Foundry will be set in the world map that contains the bonus levels.
Otherwise, an alternative idea for doing the same thing in a different way would be:
2- Ask with an output window of the software before opening the emulator and if there is the presence of the pipe "ignore bridges" inside the open level, on which world, at the beginning of the game, Mario should start.
Other...
the idea of the second option comes from another more visionary idea that looks big and to the future where in a possible future you could always open such an introductory window before trying the level, to always have the same way to choose with which tile to start the game instead of necessarily the "level 1" one, because you could also choose a tile dedicated to dungeon levels (* 1) or others, you could also for each time, if you like, choose which Mario mode to use instead of going obligatorily inside the options to change this option from there, including as I said before initially this option of choosing the starting world to favor the functionality of the bonus levels. The choice to see this window every time using the "test level" function could be activated in the Foundry options with a tip "[✓]" where it could also be available within this new window to display this choice status there too "[✓ ] ", this would be useful because it could deactivate this function directly from there without going through the options in case the user knows in advance that the next time he will use this" test level "function he will not need to set those options again from a time point onwards, thus removing this useless annoyance by choosing it directly from there.
Apostille (* 1)
One of my rom hacks, for example, only has cards of this type (dungeon), the fact of establishing on which card to start the level to try could be a good reason to avoid creating possible errors due to the lack of the classic level 1 card where currently it is the only point where Foundry sets the level to try, it is a card needed for now to start the emulator.