SMB3-Foundry
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New way of displaying the element list
I think that for a good identification of the constituent elements of the level it would be useful to display the names in the right window that contains the list of objects and enemies with the colors they belong to according to the common idea suggested by the two bars at the top, doing then green and orange the objects and enemies inside, and adding brown for the enemies that have game feature action, because they are close to the color orange and which should suggest and which is part of the same list but is not a true totally an enemy, as I think it would be useful to use a darker green to understand which objects can be extended, such as bricks or coins, it would be useful to find them immediately. However, it doesn't seem normal to me to see a messy list when designing the levels, so I suggest that the list should sort itself automatically, it should first have a division in the middle divides the top and bottom, two separate lists, and inside they should always appear with these colors in an orderly way, first the dark colors at the top and then the lighter ones, this is because unlike the darker colors if combined with those things I said before, they would use less.