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Give alternative to Level-1, when instaplaying a world where there is none

Open Dariosky-01 opened this issue 4 years ago • 3 comments

I noticed that sometimes, depending on the file that is loaded, a problem occurs, when loading the .rom file inside the emulator through the command given inside Foundry when you press the "test with the emulator" button, it does not happen with all the files but it's good to know, in any case the test with the emulator given as an internal Foundry command works very differently from how it usually works when loading the file directly from the emulator software, so my proposal here is to put a side by side " test with emulator "another button, one for an opening with the emulator" without filters "meaning that it does not bring me an emulator setting given by Foundry requested by the command on the button to try the open level, the one that at that moment with Foundry I would be modifying, to open it in the first level available on Mario's road on the map starting from "Start" which is usually only found in World 1 (I think the error I was talking about initially does not occur only if the map or more maps is the same as the original) but the emulator should open me and my file in memory has Foundry (which is the one saved on the hard disk) as if I just went to the emulator to select the "open" command to play it.

This would have an advantage, it would not waste time looking for the emulator to do the same opening operation to try the file just saved in Foundry with the "save" command, and it would save time and in any case, if it could not be solved that problem I was talking about, at least it would not take away the advantage of wasting less time in any case.

Dariosky-01 avatar Apr 22 '21 19:04 Dariosky-01

Errore This is the mistake I was talking about.

Dariosky-01 avatar Apr 22 '21 19:04 Dariosky-01

When starting a level in Foundry, the level will be put on a level-1-tile. If there are none on the map, you will get that error. Does the error also show up with maps that do have this icon: image ?

LiraOnGithub avatar Apr 27 '21 19:04 LiraOnGithub

@PiJoKra I did some tests because I didn't understand you well, I realized that the important thing is to have that image on the mqppa, but I discovered more, it only works in the level with that "1" tile only if it is inside row 1 or 2 (Y1 or Y2) and if he has to choose between several tiles with the same image he chooses the one furthest to the left as possible. So if that doesn't work you could think of a different and personalized way of acting, perhaps considering another tile to choose and various options in a munu list, such as the chosen tile + an option inside a drop-down menu, with options such as, the first to the left of any row, (with that tile), or the last of any row, or if you can't, with two more variations with odd or even rows, something could be done to remedy the problem when that 'error. You could also simply put a button to change only this way of acting of the software automatically where the software chooses the most ideal option to make it work according to the choice of the user who would only have the task of choosing a position on the map relative to the tiles that can function as layers.

However I would keep the idea of the button to start the classic opening, that is a simple opening of the emulator, if I ask for it there are reasons, it would make things easier for me personally.

Dariosky-01 avatar Apr 27 '21 20:04 Dariosky-01