SMB3-Foundry
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Small problem for missing setting
There is a problem when putting a tube level (underground) to create a spike through a level by means of a tube, a bit like an accessibility bonus in the hidden map road leads to separate roads to join the other ordinary roads after passing difficult levels, this to give a "jump bonus" however, in case someone wants to go back to avoid these difficult levels and continue with the normal road there is a problem, if for example I used the tube levels of world 2 to use "tube 1 end 1" in the map point coinciding with the level of my choice that secretly gives the opportunity to enter the tube, using this way to get to the point in the map is fine, but in case you want jump from the tube from right to left something very simple something doesn't work well, let me explain: Upon returning, since in the return level Mario exits into the level in the right pipe to go to the left pipe, if I used the same technique that I would have used for the outward journey, that is, allocating a level to jump into the pipe level, that in this case it would not be the left but the right for the return, jumping in the level "tube 1 end 2" making Mario come out to do the same effect as the classic "right tube level of world 2" I would have to bring Mario out in the tube right inside the tube level, in position X 13 and Y 16 with downward movement, this tube level since there is a level with a maximum of 16 X columns therefore a level length equal to 16 X, and I would not be entering it directly from the map but indirectly with a level jump in the tube level (tube 1 end 2) it shows me half the real level on the left of Mario and the other part of the level does not exist on his right, if I go to the left with Mario the level is reset and yes see well and freezes returning as it should have been from the start. This problem is caused by a sliding of the level to bring Mario to the left immediately at the exit of the tube in the level jump, but if this was not to my liking to avoid this problem you could decide whether to block the scrolling of the painting at the exit of the tube to wake up only when Mario moves with the arrow keys? It would be helpful to not present this error.
Here is what you see, when you set a "tube level" of only 16 X and enter point 13 X and 16 Y.
After moving to the left the game screen will automatically settle.
I'm not sure that there is a setting that could help here. As far as I know it works in the stock levels, because they are only 1 screen wide. If yours is not, there isn't much I can do about that, I believe.