MatheusMDX
MatheusMDX
I don't think this is a godot issue, you're calling `OS.create_instance` inside the `_ready` function which will imediatly create another instance that will also create another and go on. This...
Could you test if happens with Godot 4.3 stable?
Seems that MinGW is doing some strange stuff with the code (again), i tested the mrp and in a build made with MSVC and the code works as expected, but...
> I suppose you encoded the videos with H.265 (HEVC)? Yes, strange that i can see normally in my pc and phone. But anyways, here what happens in my compiled...
I took a look on the code related to `SceneTreeTimer` today and found something https://github.com/godotengine/godot/blob/08f9cba0fbf27f171dea55de6f8274928b9f0d84/scene/main/scene_tree.cpp#L568-L602 Here `p_time` is used to process the timers and tweens, and for some reason between...
@berarma Actually i tested the 4.4 rc 1 and this bug was fixed, so i did some tests and seems your pr #101958 (more specificly the commit f2475326a42bbdf20dab614db9ac32bc105c8a84) fixed this...
@mrkyee You can find this fix in the 4.4 dev 3 and higher. Keep in mind that 4.4 still in development and bugs are expected so a backup of the...
@LucaVazz @GreenCrowDev Generally when the pr can be cherry-picked a tag is add to sign that but in any moment this label was aded so probably this pr is too...
Could you test if is reproducible in Godot 4.4 rc 1?
I can't reproduce this issue https://github.com/user-attachments/assets/c7283f3e-ed2d-4a59-aad6-0d4546df94e6 Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21916.2) - AMD Ryzen 5...