PyGeM
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More intuitive morphing default case
There could be a more intuitive way (programatically speaking) to morph the shapes that could be used as a default solution:
- position the morphing vertices based on the bounding box
- move the vertices
Please see https://github.com/guillaume-florent/PyGeM/commit/7d7d260be77b4d8ca0dec65c917f172cedcad04b for a possible way to do it.