demoinfocs-golang
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A Counter-Strike 2 & CS:GO demo parser for Go (demoinfo)
**Describe the bug** Kill and playerhurt events trigger in wrong chronological error order (may be due to sub-tick). See example: ``` "zorte" [490 -474 -160] killed "siuhy" [-946 -659 -263]...
I was parsing some demos in order to gather certain data from the player, but after 10 rounds, the parser crashed with _invalid memory address or nil pointer dereference_. I...
**Describe the bug** Player hurt events happens in incorrect order (same tick). Sometimes when an attacker hurts a player, the damage playerhurt events get placed in the wrong chronological order....
Hello! I am currently working on optimising cs2 parser. cs:go parser is fast, but cs2 is several times slower. I could not figure out why myself tho :( Mb you...
**Describe the bug** Using e.Projectile.Velocity() with cs2 demo gives error with `failed to parse demo: property 'm_vecVelocity' not found` **To Reproduce** Parse provided demo file with code below Code: ```go...
**Describe the bug** Parsing a POV demo leads to `2023/09/30 20:49:04 failed to parse demo: unable to find new baseline 2` **To Reproduce** Using this demo [CS2 pov demo, from...
**Describe the bug** When parsing Source 2 demos and calling `Entity.Properties()`, the return value will not include properties such as `a.b` if both `a` and `b` are both composite types...
**Describe the bug** The player's velocity and the eye position (z) are unavailable with CS2 demos. **Expected behavior** Velocity and eye position should be correct. **Library version** Branch `cs2` **Additional...
see https://github.com/SteamDatabase/GameTracking-CSGO
Should fix #527 Update protobuf definitions and add a handler for the new `CDemoAnimationHeader` message