Trevor Manz
Trevor Manz
Thanks for opening the issue. This is something I've also run into using vizarr with [`napari-lazy-openslide`](https://github.com/manzt/napari-lazy-openslide). To my knowledge, this is an assumption that deck.gl makes about image pyramids, so...
Short answer, I'd love to have this an _think_ it could be accomplished with a custom loader for your 3D data. It would require 1.) creating new UI state to...
Ah, I wasn't aware that the labels data were dense arrays. What are the non-zero elements for the labels (value wise)? I think we should be able to reuse the...
> Having just been reading #32, I can imagine that an API for showing/hiding or setting colors on masks would be very cool. Similar to what you're doing in vitessce...
> We could certainly write shaders to handle this concept of value-per-color, raster/pixel-based-storage, segmentation mask, especially if this is the direction OMERO is headed See Will's link above (https://github.com/ome/omero-ms-zarr/blob/master/spec.md#image-label-metadata). The...
@will-moore Ilan and I talked about this today and I think we have an idea for implementation (likely a new layer with custom shaders). I would be useful to have...
Hmmm let me have a look. First thing that stands out to me is that the axis slider is labeled with a `2` and not `Z`, which likely means vizarr...
Thanks. I think the first is related. I need to inspect the metadata for the arrays, but my guess is that this is related to the `chunk_shape`. We currently rely...
> Is that something that's easy for you to fix? Good question. This is a limitation of the chunk loaders we've written for [Viv](https://github.com/hms-dbmi/viv), the library that powers vizarr, which...
From discussion on slack: > @tischi : Maybe Trevor Manz’s code is not yet dealing with missing chunks? Just a guess, because we had similar issues initially with other code....