bevy_generative
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Real-time procedural generation of maps, textures, terrain, planets and more!
Hi, neat crate! I added the examples from your README, and I added a capture screenshot with `Space` key. I added the images to the README. (I'm not sure they...
Upgrades to Bevy 0.14 Fixes #4 - Update `bevy` dep - Update `image` dep to match `bevy`'s - One easy migration for `bevy`'s changes to `Color`. This also fixes a...
Is this planned or being worked on? I would be happy to do the work if desired.
This is a lightweight version of #3 with minimal changes. - Moved examples from `README` into an `examples` folder without any modifications - Added an example demonstrating the export functionality...
Re-meshing should only occur when e.g. `Terrain` has changed. This can be accomplished by adding `Changed` as a query filter in the relevant systems. This would also require splitting the...
I'd like to just be able to specify a filename in code, and not compile `rfd` in my project. `rfd` could be made optional through a cargo feature, and perhaps...
It seems that within the context of Bevy, `rfd` must be invoked from the main thread on this platform. `rfd`'s docs suggest that it should work from any thread, but...