Results 385 comments of Lucas

You could insert in line 73 of PGNreader.py: import sys sys.stderr.write("\n[%s]\n[%s]\n" %(fen,txt)) To know which is the text sended to bug.log.

File: Code/GestorVariantes.py Method: def mueveHumano line:184

The poblem can be detected (perhaps) in line 73 of PGNreader.py: To know which is the text sended and the fen..

In file: Code/GestorVariantes.py Method: def mueveHumano from line:184 the question is, when it is produced a bug, in which line. bug.log, is indicating this probably.

The problem is not reading a pgn, the problem is that it is trying to read an automatic pgn, created by the program, and which for any reason is incorrect.

Yes it is a GUI problem, playing in a context that I can´t replicate because all other contexts (windows-Linux Cinnamon64) that I could control works well. For this reason, I...

No. Create your own game is controlled in file GestorSolo.py The loop to read moves is in line 324: def siguienteJugada (nextMove in english) The side is controlled in line...

Could be. But a way to know it is to follow that I have indicated in the previous message.

Then jg variable is incorrect. You could try to recompile LCEngineV1.so and irina.so, from folder LCEngine, subfolder irina.

It works in cinnamon-64 without problems. File "Code/ControlPosicion.py", line 297, in pgnSP This is in relation to LCEngine.