Luiz Carlos
Luiz Carlos
> The type for the second parameter is `IWorkletContext | 'default'`, and you are not passing in a `IWorkletContext`, nor `'default'`, you are passing in a different string. TypeScript should've...
@mrousavy can you please merge this PR? π It is updating my plugin description showing that it's up-to-date with `vision-camera`
Yes, if I remove `runAsync` there's no crash anymore but I need this `runAsync` method to run heavy work without blocking preview frame rate. But for me this crash only...
@mrousavy I tested it and no, #2591 PR doesn't fix the issue. I have cleared the project using `clean.sh` script and rebuilt it but still crashing. In this test I...
@chrfalch I mean that this code (without any reanimated method) works fine: ``` const frameProcessor = useFrameProcessor( ( frame ) => { 'worklet' runAsync( frame, () => { 'worklet' console.log(...
@jonjamz In this issue I'm using reanimated version of example app but in my real app I'm using latest version of all dependencies (I always check for dependencies updates if...
@mrousavy I made a little progress, at least my app is not crashing anymore... I created a custom `runAsync` method inside my function but using `useWorklet` and `useSharedValue` hookd from...
> still not working, my app get crashed Take a look into native logs and see if they are the same as those on this issue... if yes then wellcome...
@chrfalch Iβm following example app and it have a reanimated camera. About crashes, I found a [workaround](https://gist.github.com/nonam4/7a6409cd1273e8ed7466ba3a48dd1ecc). I suppose my app was crashing because of `Worklets.createContext` method. In my workaround...
@mfkrause Hey, you're using my face detection package, glad it's helping you π I had the same problem and as a workaround I added frame data inside detection result data,...