OpenComputers
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GUI Boilerplate and Computer Case GUI Beginnings
This draft PR puts in place a few GUI necessities and adds an almost complete case GUI. It does raise some questions about whether we want to make the different case tiers different classes entirely or continue to make them just variables within one class.
I would like to keep it as variable as there is not really a change between tthe caseses expact the slots
Remeber to update this pr i made big changes (every tecblock is now an blockwithentity)
I'm working on updating it now, but the new CaseEntity doesn't extend BlockEntity directly, so I'm not sure how to override its functions. Right now IDEA is telling me that createMenu (e.g.) overrides nothing. Do you know how I should proceed?
Hm, slots seem to have scaling issues. I tried to fix it with no luck.
I look into it after im done with my work related stuff
I'm currently copying code from upstream, let's see if that works!
@rschulman expect a PR soon
Awesome, thanks @jmi2k!
@jmi2k Just checking in on this. I don't think I've seen a PR from you, unless I'm missing something!
Its in https://github.com/jmi2k/OpenComputers/tree/fix-ui but keep in mind my focus is on OC2
@rschulman can't you see it here? Did I do something wrong? It's the first time I send PR to different repos from the same fork, maybe I messed up something. @lucsoft what do you mean by OC2?
@jmi2k as in the readme i had teamed up with the Creator of OpenComputers to help bring OpenComputers 2 for Forge & Fabric
Wait there is a v2 of OC in the works! That's amazing!
Wait there is a v2 of OC in the works! That's amazing!
Yes its now a Linux Computer that has a lua runtime