TheForceEngine
                                
                                
                                
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                        New debugging features
- New console command 
showMessage(message, [priority]): displays a message in the HUD, optionally with priority. - New CVAR 
d_showData: when enabled, shows an extended version of what you get from the LADATA cheat (adds pitch, yaw, sector, tick) - New CVAR 
d_enableDebug: controls debug rendering fixedPoint.h: addedangleToFloatDegrees()console.cpp: fixed messages overflowing the console if they contained newline characters
I used the same d_ prefix for the CVARs as you've used for other CVARS. I'm guessing that the d_ prefix stands for display, draw, or debug; in any case, it seems applicable. It might be helpful if you add a style guide for CVAR naming which defines the meaning of this prefix and other prefixes for future use (unless there's already one in the project that I've missed).