antimine-android
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Antimine is an open source minesweeper-like puzzle game.
**Is your feature request related to a problem? Please describe.** The hint limit of 25 seems too low. **Describe the solution you'd like** Increase the amount of hints, maybe up...
**Describe the bug** The flag toggle switch is turned off whenever the screen auto rotates or if you click back to visit the menu and then continue. **To Reproduce** Under...
When continuing a game that was previously started. The timer starts before the game board is rendered. This is most noticable on Legendary game boards where the render time is...
**Describe the bug** When the flag is seleced in the switcher between opening and flagging it behaves as expected on the first game (which starts with opening, so you have...
**Describe the bug** I played a Legendary game today and it said there were 3 bombs remaining when there were only 3 unidentified squares and only one of the three...
**Describe the bug** Just look at this :-)  **To Reproduce** That is any 9x18-72 game would be. 15x24-72 games are slightly affected. **App Version** 15.1.1
I have completed a Legend puzzle but dosent register it. 
**Describe the bug** Version 15.0.2 was fairly responsive when you selected a solved number to either expose cells with no bombs or mark the remaining cells as bombs. Since upgrading...
Translation
## Localization You can help translate or review the game via [crowdin](https://crowdin.com/project/antimine-android). ## Review You can also help translate the texts from [fastlane folder](https://github.com/lucasnlm/antimine-android/tree/master/fastlane/metadata/android).
Currently the generated games may have guessing situations. The game generator should be updated to avoid guessing situations.