c-chess-cli
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Command Line Interface for UCI Chess engines written in C
c-chess-cli
c-chess-cli is a command line interface for UCI chess engines written in C. Free from dependency hell, it only uses the C standard library, and POSIX. Primarily developped on Linux, it should work on all POSIX operating systems, including MacOS and Android. Windows support was added recently, and is still experimental at this stage.
How to compile ?
Run make.py script, without any parameters.
See make.py --help for more options.
How to use ?
c-chess-cli [-each [eng_options]] -engine [eng_options] -engine [eng_options] ... [options]
c-chess-cli -version
Example
./c-chess-cli -each tc=4+0.04 option.Hash=8 option.Threads=1 \
-engine cmd=demolito "option.Time Buffer=80" nodes=200000 \
-engine cmd=../Engines/critter_1.6a depth=11 \
-games 1920 -concurrency 8 -openings file=test/chess960.epd order=random -repeat \
-sprt elo0=1 elo1=5 -resign count=3 score=700 -draw number=40 count=8 score=10 -pgn out.pgn 2
Options
engine OPTIONS: Add an engine defined byOPTIONSto the tournament.each OPTIONS: ApplyOPTIONSto each engine in the tournament.concurrency N: Set the maximum number of concurrent games to N (default value 1).draw [number=N] count=C score=S: Adjudicate the game as a draw, if the score of both engines is withinScentipawns from zero, for at leastCconsecutive moves, and at leastNmoves have been played (default valueN=0).resign [number=N] count=C score=S: Adjudicate the game as a loss, if an engine's score is at leastScentipawns below zero, for at leastCconsecutive moves, and at leastNmoves have been played (default valueN=0).games N: Play N games per encounter (default value 1). This value should be set to an even number in tournaments with more than two players to make sure that each player plays an equal number of games with white and black pieces.rounds N: Multiply the number of rounds to play byN(default value 1). This only makes sense to use for tournaments with more than 2 engines.gauntlet: Play a gauntlet tournament (first engine against the others). The default is to play a round-robin (plays all pairs).- with
n=2engines, both gauntlet and round-robin just play the number of-gamesspecified. - gauntlet for
n>2:G(e1, ..., en) = G(e1, e2) + G(e1, e3) + ... + G(e1, en). There aren-1pairs. - round-robin for
n>2:RR(e1, ..., en) = G(e1, ..., en) + RR(e2, ..., en). There aren(n-1)/2pairs. - using
-roundsrepeats the tournament-roundstimes. The number of games played for each pair is therefore-games * -rounds.
- with
sprt [elo0=E0] [elo1=E1] [alpha=A] [beta=B]: Performs a Sequential Probability Ratio Test forH1: elo=E1vsH0: elo=E0, wherealphais the type I error probability (false positive), andbetais type II error probability (false negative). Default values areelo0=0,elo1=4, andalpha=beta=0.05. This can only be used in matches between two players.log: Write all I/O communication with engines to file(s). This producesc-chess-cli.id.log, whereidis the thread id (range1..concurrency). Note that all communications (including error messages) starting with[id]mean within the context of thread numberid, which tells you which log file to inspect (id = 0 is the main thread, which does not product a log file, but simply writes to stdout).openings file=FILE [order=ORDER] [srand=N]:- Read opening positions from
FILE, in EPD format. Note that Chess960 is auto-detected, at position level (not at file level), andFILEcan mix Chess and Chess960 positions. Both X-FEN (KQkq) and S-FEN (HAha) are supported for Chess960. ordercan berandomorsequential(default value).srandsets the seed of the random number generator toN. The default valueN=0will set the seed automatically to an unpredictable number. Any non-zero number will generate a unique, reproducible random sequence.
- Read opening positions from
pgn FILE [VERBOSITY]: Save games toFILE, in PGN format.VERBOSITYis optional0produces a PGN with headers and results only, which can be used with rating tools like BayesElo or Ordo.1adds the moves to the PGN.2adds comments of the form{score/depth}.3(default value) adds time usage to the comments{score/depth time}.
repeat: Repeat each opening twice, with each engine playing both sides.sample. See below.
Engine options
cmd=COMMAND: Set the command to run the engine.- The current working directory will be set automatically, if a
/is contained inCOMMAND. For example,cmd=../Engines/critter_1.6a, will run./critter_1.6afrom../Engines. If no/is found, the command is executed as is. Without/, for examplecmd=demolitowill rundemolito, which only works ifdemolitois inPATH. - Arguments can be provided as part of the command. For example
"cmd=../fooEngine -foo=1". Note that the""are needed here, for the command line interpreter to parse the whole string as a single token.
- The current working directory will be set automatically, if a
name=NAME: Set the engine's name. If omitted, the name is take from theid namevalue sent by the engine.tc=TIMECONTROL: Set the time control toTIMECONTROL. The format ismoves/time+increment, wheremovesis the number of moves per tc,timeis time per tc (in seconds), andincrementis time increment per move (in seconds). Note thatmovesandincrementare optional, so you can usemoves/timeortime+increment.movetime=N: time limit per move, in seconds (can be fractional likemovetime=0.123).depth=N: depth limit per move.nodes=N: node limit per move.timeout=N: tolerance (in seconds) for c-chess-cli to determine when an engine hangs (which is an unrecovrable error at this point). Default value isN=4.option.O=V: Set UCI optionOto valueV.
Sampling (advanced)
The purpose of this feature is to the generate training data, which can be used to fit the parameters of a chess engine evaluation, otherwise known as supervised learning.
Syntax is -sample [freq=%f] [decay=%f] [resolve=y|n] [file=%s] [format=csv|bin]. Example -sample freq=0.25 resolve=y file=out.csv format=csv.
freqis the sampling frequency (floating point number between0and1). Defaults to1if omitted.decayis the sample decay based on the rule50 counter. Sampling probability isfreq * exp(-decay * rule50), whererule50ranges from0to99is the ply counter for the 50-move draw rule. Defaults to0if omitted.resolveisyfor tactical resolution, andn(default) otherwise. Tactical resolution is done as follows:- Solve tactical sequences: by playing all tactical moves at the start of the PV, to record the first quiet position.
- Excludes checks: by recording the last PV position that is not in check (if all PV positions are in check, the sample is discarded).
- Exclude mates: by discarding samples where the engine returns a mate score.
fileis the name of the file where samples are written. Defaults tosample.csv|binif omitted.formatis the format in which the file is written. Defaults tocsv, which is human readable:FEN,Eval,Result.Evalis the score in cp, as returned by the engine, except for mate scores encoded asINT16_MAX - dtm(mating) orINT16_MIN + dtm(mated). Values forResultare0=loss,1=draw,2=win. Binary formatbinuses variable length encoding shown below.
Entries in binary format (28 bytes max, average 24 or less):
uint64_t occ; // occupied squares (bitboard)
uint8_t turn:1, rule50:7; // turn: 0=WHITE, 1=BLACK; rule50: half-move clock for 50-move rule
uint8_t packedPieces[(count(occ) + 1) / 2]; // 4 bits per piece, max 16 bytes
int16_t score; // score in cp; mating scores INT16_MAX - dtm; mated scores INT16_MIN + dtm
uint8_t result; // 0=loss, 1=draw, 2=win
Encoding for packedPieces[] elements is 2 * extPiece + color with:
enum ExtPiece {
KNIGHT, BISHOP, ROOK, QUEEN, KING, PAWN,
ROOK_WITH_CASTLING_RIGHT, PAWN_CAPTURABLE_ENPASSANT
};
enum Color {WHITE, BLACK};