Results 193 comments of Lukas Rusak

> @lrusak the instance owning the pointer can asynchronously be destructed at any time. So, for the whole PVR component we’re handing out shared ptrs so the caller can ensure...

Why would you want to? The whole purpose of resolution switching is to allow switching to the closest resolution match to avoid scaling. Why would you want to switch to...

> > Why would you want to? The whole purpose of resolution switching is to allow switching to the closest resolution match to avoid scaling. Why would you want to...

> I know what you mean, but I'm not sure I agree... > > > > The fixes here are rather reduced to the relative source files with no interactions...

Can you try using `kodi-send` with the `--notification` switch?

Is the udp server even listening? ``` netstat -nlp | grep 9777 ```

I tested this on Linux and on OSX. It seems to work ok.

unfortunately this likely breaks the GL add-ons. I had a look at shadertoy and I don't see any usage of `glGenVertexArrays`. We might be able to get around this by...

This has become a bit of a can of worms. I wanted to try and add VAO support to add-ons without needing to gate for OpenGL as OpenGLES 2.0 should...