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The Unity SDK for LootLocker

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Summaries added for all functions. Old summaries updated to keep a consistent style. Some functions have been marked deprecated(Obsolete with comment) because of bad/inconsistent naming, so after merging this, documentation...

Issue was a missing assembly-definition-file. Also did some renaming of the examples folder to not include any spaces. Proof of it working with a completely new and empty project; https://user-images.githubusercontent.com/97440747/198246259-1f752b5d-64e7-4647-bfc0-8cb412cdc188.mp4

https://github.com/LootLocker/unity-sdk/blob/dd86f336337657eaad4c94cf98fb3b14e86479cf/Runtime/Client/LootLockerBaseServerAPI.cs#L81-L85 When LootLockerBaseServerAPI calls `yield return webRequest.SendWebRequest();` this will not re-enter the co-routine until the request has completed. This means that the following loop that checks for a timeout value...

When using the function LootLockerSDKManager.GetAssetListWithCount() on an Android device, there will be a runtime error when receiving the response. There is a workaround that you can do that does not...

The config written on disk is located in an Editor folder, which means it wont appear in builds.