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Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

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### Quick symbol explanation for new contributors No symbol -> Not ported yet ❌ -> Won't be ported, excluded from sgml ✔️ -> Ported ✅ -> Ported, documented ☑️ ->...

readme

### Function: - 📌✔️mouse_button -> instad of a variable, this is now a function - ✔️mouse_check_button - ✔️mouse_check_button_pressed - ✔️mouse_check_button_released - ✔️mouse_clear - ✔️mouse_last_button - ✔️mouse_wheel_up - ✔️mouse_wheel_down - ❌mouse_x...

GM port
Docs needed

As soon as there are public VS 2019 preview builds available, we will migrate to c# 8. From my quick research this should only involve rebuilding NuGets. No breaking changes.

Icebox

## String - ✅ansi_char - ✅chr - ✅ord - ✅real - ✅is_string - 🔸 ✅string --> sstring - ✅string_byte_at - ✅string_byte_length - ✅string_set_byte_at - ✅string_char_at - ✅string_ord_at - 📌✅string_copy -->...

GM port
XML docs needed

Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.2. Release notes Sourced from Newtonsoft.Json's releases. 13.0.2 New feature - Add support for DateOnly and TimeOnly New feature - Add UnixDateTimeConverter.AllowPreEpoch property New feature...

dependencies

Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.2. Release notes Sourced from Newtonsoft.Json's releases. 13.0.2 New feature - Add support for DateOnly and TimeOnly New feature - Add UnixDateTimeConverter.AllowPreEpoch property New feature...

dependencies