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Use unique per-node "node_counter"s rather than a node hashmap in routing

Open TheBlueMatt opened this issue 1 year ago • 8 comments

During routing, we spend most of our time doing hashmap lookups. It turns out, we can drop two of them, the first requires a good bit of work - assigning each node in memory a random u32 "node counter", we can then drop the main per-node routefinding state map and replace it with a vec. Once we do that, we can also drop the first-hop hashmap lookup that we do on a per node basis as we walk the network graph, replacing it with a check in the same vec.

This is the first in a series of PRs that, in total, substantially more than double our routefinding performance with real data. This first step optimizes the route-finder itself, with later steps more focused on the scorer.

~Based on #2802.~

TheBlueMatt avatar Dec 21 '23 06:12 TheBlueMatt

CI's unhappy. Looks like there's some error in the code

shaavan avatar Dec 22 '23 12:12 shaavan

Fixed.

TheBlueMatt avatar Jan 08 '24 21:01 TheBlueMatt

Rebased.

TheBlueMatt avatar Jan 18 '24 23:01 TheBlueMatt

:warning: Please install the 'codecov app svg image' to ensure uploads and comments are reliably processed by Codecov.

Codecov Report

All modified and coverable lines are covered by tests :white_check_mark:

Project coverage is 89.78%. Comparing base (78c0eaa) to head (f689e01).

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Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2803      +/-   ##
==========================================
- Coverage   89.80%   89.78%   -0.02%     
==========================================
  Files         121      121              
  Lines      100045   100094      +49     
  Branches   100045   100094      +49     
==========================================
+ Hits        89845    89869      +24     
- Misses       7533     7555      +22     
- Partials     2667     2670       +3     

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codecov-commenter avatar Jan 18 '24 23:01 codecov-commenter

Walkthrough

The project has undergone a significant update, focusing on efficiency and data integrity. The .github/workflows/build.yml file reflects updated paths and keys for network graph and scorer binaries, ensuring the latest versions are used. In the lightning source code, there's a refactoring for feature flag checks, structural optimizations for network graph storage, and scoring logic revisions to enhance performance. Additionally, new counters for node tracking in routing have been introduced, suggesting a move towards more detailed network analysis.

Changes

File Path Change Summary
.github/workflows/build.yml Updated paths and keys for net graph and scorer binaries; new SHA sum checks added.
.../src/ln/features.rs Refactored requires_unknown_bits method for efficient flag comparison.
.../src/routing/gossip.rs Added node counters and restructured fields for cache optimization and consistency checks.
.../src/routing/scoring.rs Altered decay_100k_channel_bounds function to use graph scorer and current time update.
.../src/util/test_utils.rs Introduced node counters to routing structs for enhanced route tracking.

🐇✨ To code we hop, with every commit,
A graph update, a refactor bit.
With scores and nodes, we weave the net,
Our binary tales, in silicon set. 🌐🔍


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coderabbitai[bot] avatar Jan 18 '24 23:01 coderabbitai[bot]

Rebased.

TheBlueMatt avatar Mar 05 '24 18:03 TheBlueMatt

I did a first high-level pass and added an initial round of questions. I have to say that I'm close to a concept NACK on this one: the router logic is hard to reason about as it is and we keep discovering bugs here. It seems to me that this PR significantly increases the code complexity and introduces several new angles how things can go wrong. While this seems to work just fine for now, I fear that we'll see more breakage in the router code as a consequence in the future. If we really want to go ahead with this, it would be great if we could find a better abstraction for our newly created data structure that would offer a foolproof API, e.g., so we don't for get to insert/remove reused counters in the corresponding list.

Fair, let me encapsulate the node counter logic and remove it from get_route and then we can see how we feel about it.

TheBlueMatt avatar Mar 06 '24 15:03 TheBlueMatt

I have yet to run the benchmarks myself to see how much speedup this PR would gain us, but from my first impression I'm not convinced it's worth the increased risks and maintenance costs. Also, it seems that a good chunk of the performance improvements might come from the last few commits alone, which are optimizations that could be applied independently from switching to node counters?

Sadly not. The last few commits reduce the pressure we put on the branch predictor, and improve things a bit on the edges, but the vast majority of the gain here is dropping the hash table lookups. A very large portion of our total routing time is spent just doing hash table lookups directly (we have like 3 or 4 of them we index into in routing - the network graph, gossip data, dist, etc), so dropping one entirely is a huge win.

TheBlueMatt avatar Mar 06 '24 16:03 TheBlueMatt

Okay, rebased on main. With the new struct I think its not that messy, and now it also lets us simplify some of the blinded path stuff too which I think is nice.

TheBlueMatt avatar Jun 02 '24 00:06 TheBlueMatt

IMO, the node_counter changes could be split off to make the PR more focused. At the moment there's a lot bundled in here with the cache updates, more minor get_route optimizations, benchmarking updates and feature bit parsing.

valentinewallace avatar Jun 04 '24 20:06 valentinewallace

Pulled smaller changes into #3103 and #3104.

TheBlueMatt avatar Jun 06 '24 16:06 TheBlueMatt

Rebased.

TheBlueMatt avatar Jul 10 '24 19:07 TheBlueMatt

CI is sad.

valentinewallace avatar Jul 10 '24 19:07 valentinewallace

Fixed

TheBlueMatt avatar Jul 10 '24 19:07 TheBlueMatt

It is all pretty trivial, but at least eg the feature optimization and the first hop cache thing could probably use another pair of eyes.

TheBlueMatt avatar Jul 11 '24 18:07 TheBlueMatt

Gonna go ahead and land to get this done, but will tackle nits in a quick followup.

TheBlueMatt avatar Jul 17 '24 14:07 TheBlueMatt