Mark Jansen
Mark Jansen
You might consider asserting on a situation like that, to make it clear (also in code) that you are not supposed to do stuff like that.
btw, [it is not recommended to use Dear ImGui as dll](https://github.com/ocornut/imgui/blob/f6bd7c8e53b541dfd6ab22d2684b7c8005a579e4/imconfig.h#L22-L25): ``` // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because...
I don't see this being simpler than #6086, but this did have platform windows working. The reason why there was not a lot of new coded added, was because the...
@ocornut do you want me to fix the merge conflict here, or are you going to move forward with another PR?
@ocornut I have changed the code to use `ImGui_ImplWin32_InitForOpenGL` in the header. Also added the same example, ported for OpenGL3 (just changed all 2 to 3 in the code seems...
Khronos specifies it: https://www.khronos.org/opengl/wiki/Creating_an_OpenGL_Context_(WGL)#The_Window_Itself This StackOverflow post goes into some detail: https://stackoverflow.com/a/48670747/4928207 > In OpenGL you need a context, which is attached with a `DC`. This means that the `DC`...
Considering this is still open, I am assuming you are still looking for input. 2 + 4) Yes, for some simple toolbar icons. (See attached snippet / image) Having them...
> @Assault-OPS @BrenoBDias You shouldn't manually add the path to the headers in project settings, those will get overridden by Premake, the originals are defined in the .lua files. >...
> need to add %VULKAN_SDK%\Include to your additional directories path. Even if Vulkan is installed correctly, the project file won't fine the vulkan headers. I'm not sure how to add...
SDL has implemented it. Are there any major blockers for the move to SDL3?