RustBCA
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[question] Sign conventions for ux, uy, uz (0D RustBCA geometry)
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Just to double check, the following is correct right?
- ux -> into the surface
- uy -> into the B-field direction
- uz -> into the R direction
Hi @HexSygon - +ux is into the surface in 0D, but the y and z directions are arbitrary.
Thank you @drobnyjt
Is the compound_bca_list_1D_py angle input with respect to the surface normal like how it is for the Sputtering Yields and Reflection Coefficients?
Sorry for not replying to this earlier - yes, all angles are defined the same.