Attila Fidan
Attila Fidan
Also occurs with upstream wine with DXVK installed.
Thanks, I briefly checked and couldn't get this error anymore with or without the lib32 WSI. Also affects https://github.com/ValveSoftware/gamescope/issues/1519
The older report: https://github.com/RPCS3/rpcs3/issues/14741 I switched my builds from clang to gcc and can't reproduce this on gcc 14.1 (Arch toolchain, 14.1.1+r58+gfc9fb69ad62-1).
Please test in GE-Proton9-7 with media converter disabled. I think this is a regression between the bleeding-edge commit picked in 9-7 and 9-8. (824ccfa43f05bf7eeb39bccaec91b464bc2614e7, 3e1c699fdcca554f01d3b7d4db7c25f41c18691d)
The new changes from a few hours ago broke wmv playback (only audio might play depending on vomstyle or if you wait a few seconds), now neither -vomstyle=overlay nor your...
This applied on latest bleeding-edge helps. https://gitlab.winehq.org/wine/wine/-/merge_requests/6536 Specifically, 9d08b87d42f439beca32d20e46d838e51856d8d8, for when they force-push and the commit is lost.
Patch to fix a regression for applications which use WMA Lossless audio in wine 9.13+ (and valve bleeding-edge since Sep 6 rebase) caused by https://gitlab.winehq.org/wine/wine/-/merge_requests/5805 ``` diff --git a/dlls/winegstreamer/wg_media_type.c b/dlls/winegstreamer/wg_media_type.c...
Just documenting it for now, when I have some time in the future to look at this again and a dev hasn't fixed it by then I will probably file...
Does using wined3d avoid the issue?
Try using (enter/exit scene, etc.) other d3d9 KiriKiri-based applications. Installing and using a lib32 WSI seems to prevent it in some places but not others.