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Tool that allows switching different baked lightmap sets on a unity scene at runtime.

Results 9 lightmap-switching-tool issues
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The lightmaps will be named after the lighting scenario scene, thus you can't currently use the same lighting scenario on more than one scene. A workaround is to duplicate the...

question

Any chance to have a blending feature between lighting scenario, not full switch but controllable crossfade between 2 scenario?

enhancement

Hi and thanks for this tool :) I'm experiencing an issue with light probes. I follow all the instructions, BUT, I do not build the app with the scenes inside,...

enhancement

Hi, I am using Unity 2017.2.0f3 and the lightmaps are messed up after baking. I see this comment: > The "Build" and the "Store" steps have not been merged because...

enhancement

I have a few questions that I think should fall under the improve documentation category. Can I also add non.static object in the master scene? On the sample scenes there's...

Documentation

Hi laurenth , I have just got a new hope to start my day night swapping journey in my commercial game project after I have found out your cool asset...

So I have checked out that I can manually bake the lightmap in the scene and then store it using the lightmap switcher , when I switch it to day...

question

Followed the instructions and works perfectly in editor play mode, however when i build for unity webgl none of the lightmaps actually change, it only switches the lighting scenes but...

bug

In the LevelLightMapData script, it tries to find the renderer based on the hash of the transform, gameobject name and hash. In Unity 2022.3.50f1, GetHashCode() on a mesh returns the...

bug