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Make sure trove use the 3-d thread index when we update local version of trove

Open hummingtree opened this issue 5 years ago • 1 comments
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Currently trove uses 1-d thread index, i.e. it uses threadIdx.x instead of (threadIdx.z * blockDim.y + threadIdx.y) * blockDim.x + threadIdx.x. We should make sure 3-d thread index is used when we update local version of trove.

hummingtree avatar Jul 22 '20 18:07 hummingtree

@weinbe2 @maddyscientist

hummingtree avatar Jul 22 '20 18:07 hummingtree