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Include test shaders in test compilations only

Open MegaRedHand opened this issue 2 years ago • 0 comments
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PR #367 adds some shaders used for tests only. These should be included only when compiling for tests.

We could solve this by splitting the shaders into two: release and test. These would be compiled by the current makefile into two artifacts and the second would be included in tests only (we can add a gpu::test_utils module for this).

MegaRedHand avatar May 24 '23 20:05 MegaRedHand