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Unable to find meaningful documentation for gte macro names.

Open ZornTaov opened this issue 3 years ago • 2 comments
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I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are?

ZornTaov avatar Apr 10 '22 05:04 ZornTaov

Hi,

Use "Inline programming reference" from arthus.

On April 10, 2022 8:43:09 AM Brian Hoem @.***> wrote:

I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are? — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.Message ID: @.***>

lab313ru avatar Apr 11 '22 07:04 lab313ru

Awesome, thank you! Maybe add a link to that to the readme for reference material?

ZornTaov avatar Apr 11 '22 07:04 ZornTaov