ghidra_psx_ldr
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Unable to find meaningful documentation for gte macro names.
I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are?
Hi,
Use "Inline programming reference" from arthus.
On April 10, 2022 8:43:09 AM Brian Hoem @.***> wrote:
I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are? — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.Message ID: @.***>
Awesome, thank you! Maybe add a link to that to the readme for reference material?