Dzmitry Malyshau

Results 956 comments of Dzmitry Malyshau

Generally speaking, it doesn't have to be symmetric with `writeBuffer` because the target domain is not symmetric. CPU is always ahead of GPU, so passing data one way is easy,...

Thank you for the extensive analysis! It's hard to follow for me. Let me recap what I understood, and you can correct me (also, discussing this on `#WebGPU` matrix might...

> Command buffers are not reusable, which is a restriction in (all?) underlying APIs - and iirc we've also been told that Vulkan reusable command buffers don't work out as...

Thanks for the info! I'm excited to see your case informing our future work on allowing unsynchronized dispatches within a compute pass.

Marking as Needs Action to get this investigated first.

So it appears that the following are true: - only supported on 1/3 backend APIs - users can do it themselves - there is no performance cost for users to...

Side note: the subject here is totally misleading. I thought it's about "linear data layout" of textures that you want to quickly upload data to, not "linear color space".

In Vulkan you can't an arbitrary width: > Not all line widths need be supported for line segment rasterization, but width 1.0 antialiased segments must be provided. The range and...

I think this will work well with Web Codec, where the site has to know the formats anyway to create the codec instances for them, explicitly. They would just create...

I think push constants could be a good feature to have. It's not yet clear how to roll it in. And we haven't got a sign of them giving an...