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Import Source game content into Source 2

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$envmap my_custom_cubemap

enhancement
materials

Post them here.

enhancement
materials

https://developer.valvesoftware.com/wiki/Subrect Here is the material in samples: https://github.com/kristiker/source1import/blob/e672c327e2a7a8e2fbe452c38cf9610de2b41d12/source_game/materials/decals/concrete/concrete1_subrect.vmt#L1-L10

enhancement
materials

There is a `scripts/postprocess.txt` file that could be split into `.vpost`. ```json "post_process" { "low_health" { "localcontrast" "0.52" "edgelocalcontrast" "0.0" "vignettestart" "0.6" "vignetteend" "1.0" "vignetteblur" "0.05" "fadetoblack" "0.0" "depthblur_focaldist" "0.0"...

enhancement

Most particles are [animated](https://developer.valvesoftware.com/wiki/Animated_Particles) so the converter barely produces anything useable. Is it possible to convert animated `vtf` to `vtex`? Does Valve only use ready-made `mks` files?

enhancement
particles

I only want to convert materials and models used by a single vmf. E.g. --filter map:cs_office.vmf

enhancement

s1: - proxy1 $resultvar "$color[0]" - proxy2 $resultvar "$color[1]" s2: - g_vColorTint "a.x = proxy1; a.y = proxy2; return a"

enhancement
materials