go-msdf-example
                                
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                        An example implementation of rendering text with the multi channel signed distance field technique
Go Multi Channel Distance Field example
This repo demonstrates how to render glyph using the MSDF technique using Go, GL and GLSL.
This code can load a 64x64px glyph and display it anti aliased at any resolution. It does not take care of generating the MSDF texture from a truetype font, only display is implemented. The interesting part is the fragment shader.
Please see https://github.com/Chlumsky/msdfgen for more detailed explanations about MSDF and credits.
