kirides
kirides
Games are usually not DPI aware, but use a fixed/scalable UI size. I'm working on getting such to work It looks promising so far, though a bunch of calculations which...
yea, "AntTweakBar" (CTRL+F11) itself only barely supports "high dpi" by upscaling fontsizes and the renderers own d2d11 interface (F11) doesn't support any dynamic sizing at all. luckily in d2d11 world,...
Recent AMD cards (RDNA+) may benefit from using 32-bit DXVK (2.6+) on top of the renderer. On clean gothic 2 with an AMD 7900 XTX DXVK reduces gothic memory usage...
i would love to, but there were a few issues in the recent past of the code and i currently work crunch-time at work and have about zero time to...
Done, also merged a bunch of commits from other forks
@SaiyansKing used these Tags/versions to tag his releases, probably to identify bug reports from players that use his releases.
This feature seems non-spec compliant, as OperationIds are required to be document-wide unique values Openapi 3.0 (source https://swagger.io/docs/specification/v3_0/paths-and-operations/) > # operationId > operationId is an optional unique string used to...
This should still hold true, maybe they broke with a recent version? https://forum.worldofplayers.de/forum/threads/1546222-Yet-Another-D3D11-Renderer > Normalmaps gehören in ein Mod-Spezifisches Verzeichnis in dem Verzeichnis > "Gothic\system\GD3D11\textures\replacements\" > > Normalmaps für das...
i'm glad you could figure this out. i'll add a note for that sometime in the future (or maybe _someone_ wants to open a PR to mention Normalmaps and their...
i'll try to find some time looking at it. maybe/hopefully it's something simple to fix.