Kim Kulling

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You can get the prebuild so files here: https://kimkulling.itch.io/the-asset-importer-lib

Will be merged by https://github.com/assimp/assimp/pull/5109

Shall be fixed now. PLease check and reopen the issue.

Seems that we need to do the calculation of phong in the fragment shader: https://stackoverflow.com/questions/55778950/how-to-combine-texture-and-lighting-in-opengl

Are no other texture formats allowed? Crazy.

My suggestion would be to disable this at the next minor release. What do you think?

Hm, maybe I add just a testvor supported versions, newer ones will get skipped?

To fix this you can try to add the folder where your so file is located to the environment variable *LD_LIBRARY_PATH* by: `export LD_LIBRARY_PATH=` If this does not work you...

The issue is caused by y zero index parsed in a face. This seems to be a bug in the Obj-Parsing for facing.