Kim Kulling
Kim Kulling
You can get the prebuild so files here: https://kimkulling.itch.io/the-asset-importer-lib
Will be merged by https://github.com/assimp/assimp/pull/5109
Shall be fixed now. PLease check and reopen the issue.
Seems that we need to do the calculation of phong in the fragment shader: https://stackoverflow.com/questions/55778950/how-to-combine-texture-and-lighting-in-opengl
Are no other texture formats allowed? Crazy.
My suggestion would be to disable this at the next minor release. What do you think?
Hm, maybe I add just a testvor supported versions, newer ones will get skipped?
Do you have a call stack?
To fix this you can try to add the folder where your so file is located to the environment variable *LD_LIBRARY_PATH* by: `export LD_LIBRARY_PATH=` If this does not work you...
The issue is caused by y zero index parsed in a face. This seems to be a bug in the Obj-Parsing for facing.