BukkitOldCombatMechanics
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Wrong resistance calculation
Hey,
In the first video( https://streamable.com/hzw96o ), we can see an example of a strength 2 potion dealing damage to resistance 1 max armor player. After comparing it with the second video ( https://streamable.com/muxcdk ) where no resistance effect is in use, we can see that it reduces damage more than 50% which is an issue.
However, when there is no strength potion in use, the problem doesn’t appear and damage reduction is proportional to the effect of resistance.
Examples 3 ( https://streamable.com/a2gnh9 ) and 4 ( https://streamable.com/mn3ip3 ) show off that well with the first video being with, and the second one without resistance.
Server version: 1.16.5 (paper) OldCombatMechanics version: 1.9.0
I'm not sure what exactly you are trying to show here, isn't the strength potion supposed to double the damage in 1.8?
Hey,
under normal circumstances, strength is supposed to do multiplied damage.
In the videos show here, when resistance effect is in play, the damage drops off drastically, much more than 20%.
@ludgart please try the new test builds, where I have rewritten most of the calculations that deal with damage.
Closing due to rewrite of all damage calculation code. Please open a new issue with debug logs from the latest version if you think the issue is still present.