Blender_bevy_components_workflow
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feat(animation) : Animation fixes and improvements
fixes #167 fixes #131 closes #37 closes #175 closes #177 fixes #178 fixes #180 fixes #145 closes #140 fixes #179 fixes #176 fixes #166 closes #152
I have tracked this branch a few times over the last month, just pulled the lastest and the change detection as been wonderful. Plus everything else.
I have tracked this branch a few times over the last month, just pulled the lastest and the change detection as been wonderful. Plus everything else.
Thanks a lot , the kind words and the testing out of this branch are much appreciated ! Just a few more things and I really hope to be able to release this !
Just a heads up, I started using this crate about 3 months ago, started to really learn blender then as well, after few months I was kinda fighting blender and your exporter, but didn't know enough to tell which was the issue or it was just me. Was tracking this branch for a while, but about a month back I started doing my own refactor to understand it better. I will never be a maintainer, and I am the only intended user, but thought some of it may be useful to you, bevy_sly_blender
Just a heads up, I started using this crate about 3 months ago, started to really learn blender then as well, after few months I was kinda fighting blender and your exporter, but didn't know enough to tell which was the issue or it was just me. Was tracking this branch for a while, but about a month back I started doing my own refactor to understand it better. I will never be a maintainer, and I am the only intended user, but thought some of it may be useful to you, bevy_sly_blender
Hi ! Sorry it took me ages to get back to you, your fork is actually amazing ! There are a lot of things that ended up being similar in Blenvy, but there are quite a few things in your work that I would love to integrate into this repo, for example
- right click to edit blueprints (this one is amazing for qol !)
- the idea about not needing to pregenerate all the propertyGroups
- the overall simplification
Btw, in Blenvy, the issue with multiple material slots has been resolved (among other things :) ) I am closing this branch as it is deprecated, but keeping an eye on your repo , great work !