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Can this work for Godot 4+ games with multiplayer and open world chunks?

Open WithinAmnesia opened this issue 1 year ago • 1 comments

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

WithinAmnesia avatar Feb 16 '24 18:02 WithinAmnesia

Try finding more look info of this here, etc... https://docs.godotengine.org/ru/4.x/tutorials/migrating/upgrading_to_godot_4.html

CyberSys avatar Aug 26 '24 23:08 CyberSys